Author: Danielle Steel
While investigating allegations involving the vice president of the United States, Alix Phillips interviews Olympia Foster, the widow of one of America's most admired senators, which brings Alix, and her cameraman Ben Chapman, to the attention of an adversary more sinister than they imagined.
Author: John Watson
In Dangerous Weapons: The French, John Watson takes a revolutionary look at one of the most famous and widely-played chess openings: the French Defence. Instead of travelling down well-trodden and analyzed paths, Watson concentrates on fresh or little-explored variations of the French, selecting a wealth of ?dangerous' options for both White and Black.
The past is capricious enough to support every stance - no matter how questionable. In 2002, the Bush administration decided that dealing with Saddam Hussein was like appeasing Hitler or Mussolini, and promptly invaded Iraq. Were they wrong to look to history for guidance? No; their mistake was to exaggerate one of its lessons while suppressing others of equal importance. History is often hijacked through suppression, manipulation, and, sometimes, even outright deception. MacMillan's book is packed full of examples of the abuses of history. In response, she urges us to treat the past with care and respect.
An account of the dramatic writing of and fight to publish James Joyce's Ulysses reveals how the now-classic book was the subject of a landmark federal obscenity trial in 1933 that overturned key censorship laws.
Author: Margaret MacMillan
Publisher: Random House Digital, Inc.
Explores the ways in which history has been used to influence people and government, focusing on how reportage of past events has been manipulated to justify religious movements and political campaigns.
Author: Jean-Marie Colombani, Walter Newton Wells
Publisher: Melville House Pub
WHAT'S REALLY BEHIND THE WAR BETWEEN FRANCE AND THE U.S.? It's the most famous headline of the new century: "We Are All Americans." And indeed, when Le Monde editor Jean-Marie Colombani wrote that headline—on September 12, 2001—it seemed that, amidst tragedy, Europe and the US. had become closer than at any time since World War II. Leading the remarkable upsurge in affection and support—as symbolized by Colombani's headline—was America's oldest ally, France. Less than a year later much of western Europe was in opposition to the US, and the Franco-American relationship, in particular, had become one of bitter, and at times vitriolic, enmity. Tension escalated rapidly from childish name-calling ("Cheese-eating surrender monkeys") to the US Congressional cafeteria re-naming French fries "Freedom fries," to dramatic UN show-downs that froze global politics and kept the entire world on edge. What happened? Is it simply that France opposed the US-led war against Iraq? Or is there something else—something older and more deep-seated—behind the French-American conflict? In DANGEROUS DE-LIAISONS, a book that takes the unusual form of a conversation, two of the world's leading newspaper editors—one French, one American—investigate the reasons behind the disintegration of the alliance between the world's first revolutionary democracies, and analyze the implications of the break-up upon world stability. With penetrating insight and quick wit, Walter Wells of The International Herald Tribune joins the man who wrote the "We Are All Americans" headline, Le Monde head Jean-Marie Colombani, in a series of increasingly tense—and increasingly absorbing—conversations. The two spar over our long, revolutionary history together . . . the explosive changes being wrought by terrorism . . . the rapidly developing economic impact of the emerging European Union . . . and more . . . to come into joint focus on the chilling question: Can our two nations once again unite to make the world a better place—or has our war only just begun?
The Most Dangerous Game
Author: Richard Connell
Publisher: Sheba Blake Publishing
The Most Dangerous Game is a short story by Richard Connell, first published in Collier's on January 19, 1924. The story features a big-game hunter from New York City who falls off a yacht and swims to an isolated island in the Caribbean, where he is hunted by a Russian aristocrat. The story is inspired by the big-game hunting safaris in Africa and South America that were particularly fashionable among wealthy Americans in the 1920s. The story has been adapted numerous times, but most notably for the 1932 RKO Pictures film The Most Dangerous Game, starring Joel McCrea and Leslie Banks, and for a 1943 episode of the CBS Radio series Suspense, starring Orson Welles. Sanger Rainsford and his friend, Whitney, are traveling to Rio de Janeiro to hunt the region's big cat: the jaguar. After a discussion about how they are "the hunters" instead of "the hunted", Whitney goes to bed and Rainsford remains on deck. While Whitney returns to his quarters Rainsford hears gunshots and climbs onto the yacht's rail to get a better view of the nearby Ship-Trap Island, and falls overboard. After he realizes he cannot swim back to the boat, he swims to Ship-Trap, which is notorious for shipwrecks. He finds a palatial chateau inhabited by two Cossacks: the owner, General Zaroff, and his gigantic deaf-mute servant, Ivan. Zaroff, another big-game hunter, knows of Rainsford from his published account of hunting snow leopards in Tibet. After inviting him to dinner, General Zaroff tells Rainsford he is bored of hunting because it no longer challenges him; he has moved to Ship-Trap in order to capture shipwrecked sailors, whether due to storms or by luring vessels onto the rocks. He sends the sailors into the jungle supplied with food, a knife, and hunting clothes to be his quarry, although he also runs a "school" of sorts to prepare sailors for this hunt should they be out of shape or disoriented from being washed ashore. After a three-hour head start, he sets out to hunt and kill them.
It is eleven years after the events of the Jurassic Park movies and CIA agent Daniel Espinoza is working undercover to infiltrate infamously brutal Nicaraguan drug lord Gabriel Cazares' drug ring. Cazares and his henchmen have taken over Isla Nubar and converted the main facility into a walled fortress and pleasure palace in the center of a primeval jungle filled with savage monsters. When his deep cover is blown, Espinoza finds himself lost and alone on the dangerous island, hunted by both armed thugs and prehistoric monstrosities. And there's someone else watching him, too - a mysterious figure in the shadows who could be Espinoza's only hope for survival... or the bringer of his ultimate doom! From Greg Bear, the author who brought you Halo: Cryptum, The Forge of God, Blood Music, Star Wars: Rogue Planet, Darwin's Radio, Eon and Dinosaur Summer.
"The Marchioness de Merteuil and the Viscount de Valmont are creations without precedent. They are the first [in European literature] whose acts are determined by an ideology." —André Malraux "One of the two greatest French novels." —André Gide "What really keeps 'Dangerous Liaisons' potent after two hundred years is not so much its depiction of sex as its catalog of corruptions, including but not limited to the corruption of language by polite cant and the corruption of morals by manners. It implicates a whole society so founded on falsehood that a single act of emotional truth is tantamount to an act of subversion." —Luc Sante The complex moral ambiguities of seduction and revenge make “Dangerous Liaisons” (1782) one of the most scandalous and controversial novels in European literature. Its prime movers, the Viscount de Valmont and the Marchioness de Merteuil — gifted, wealthy, and bored — form an unholy alliance and turn seduction into a game. And they play this game with such wit and style that it is impossible not to admire them, until they discover mysterious rules that they cannot understand. In the ensuing battle there can be no winners, and the innocent suffer with the guilty.
Dangerous Women 2
Author: George R. R. Martin, Gardner Dozois
Publisher: Tor Fantasy
Dangerous Women Vol. 2, edited by George R. R. Martin and Gardner Dozois, includes stories by Lev Grossman, Sharon Kay Penman, S. M. Stirling, Sam Sykes, Caroline Spector, and Nancy Kress, and features an entirely new 28,000-word "Outlander" novella by New York Times bestselling author Diana Gabaldon.
A Dangerous Game
Author: Heather Graham
TROUBLE ALWAYS FINDS HER… Wrapping up a normal day at the office, criminal psychologist Kieran Finnegan is accosted by a desperate woman who shoves an infant into her arms and then flees, only to be murdered minutes later on a busy Manhattan street. Who was the woman? Where did the baby come from? Kieran can’t stop thinking about the child and the victim, so her boyfriend, Craig Frasier, does what any good special agent boyfriend would do—he gets the FBI involved. And asks Kieran to keep out of it. But the Finnegans have a knack for getting into trouble, and Kieran won’t sit idle when a lead surfaces through her family’s pub. Investigating on her own, she uncovers a dangerous group that plays fast and loose with human lives and will stop at nothing to keep their secrets—and they plan to silence Kieran before she can expose their deadly enterprise.
Before the first appearance of the Atlas of the World's Languages in 1993, all the world's languages had never been accurately and completely mapped. The Atlas depicts the location of every known living language, including languages on the point of extinction. This fully revised edition of the Atlas offers: up-to-date research, some from fieldwork in early 2006 a general linguistic history of each section an overview of the genetic relations of the languages in each section statistical and sociolinguistic information a large number of new or completely updated maps further reading and a bibliography for each section a cross-referenced language index of over 6,000 languages. Presenting contributions from international scholars, covering over 6,000 languages and containing over 150 full-colour maps, the Atlas of the World's Languages is the definitive reference resource for every linguistic and reference library.
Author: Terry Wieland
Publisher: Down East Books
The popularity of rifles designed to take big game has never been greater. Terry Wieland, a widely recognized firearms expert, explores in detail the rifles and calibers that are drawing attention. This second edition covers what has changed in the field since the first edition was published-new calibers, new cartridges, new guns, new actions-and includes new material on action and barrel manufacture, tracing the production of a fine, custom-made, big-bore rifle.
Author: Kyell Gold
Publisher: Kyell Gold
Death by Video Game
Author: Simon Parkin
Publisher: Melville House
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not. From the Hardcover edition.